AGENT ACADEMY
Create a mission
For parents of kids ages 6–10

The day your kid puts the tablet down on their own

Not because they had to. Because something better was sitting on the kitchen table.

Agent Academy is a printable detective game. You type in your kid's name and we generate a top-secret case file: an agent ID, ciphers, and a search through your own house that work only with their name. You print it, hide three cards, and say one line.

Recruit my agent
$12.99 one-time · ready in 3 minutes · print at home · full refund if it doesn't land
Saturday night at your place
6:04 PM“One more video.” 6:31 PM“One more.” 7:07 PM…
Now picture a different Saturday.

The tablet is right where it was yesterday. Nobody's touching it. On the table there's an envelope with a wax seal, and on the envelope it says:

TOP SECRET · FOR AGENT:  
Step 1 · Recruitment

One name is all it takes.
The Academy gets to work.

Type your kid's first name. Not into a cart. Into the selection process.

The agent ID, the passwords, and the final code are all calculated from the letters of this name. A file made for a different name simply won't work for your agent.

This is PIP, the Academy's contact. New agents report to PIP first.

This is a preview right in your browser. We don't send the name anywhere until you click to order.

Sample agent ID card
AGENT: ?
ID: ··· – ···
RANK: CADET

The Academy is waiting for a new agent.

Next: check the details and pay by card.

Next Saturday · 8:12 AM

“This came for you. It has your name on it. I wouldn't open it if I were you.”

That's your entire role in the first scene. One line, then leave the kitchen.

will manage to not look at it for about four seconds.Your agent will manage to not look at it for about four seconds.

Mission file · Agent  

What's in the file? Nice try.

TOP SECRET
A.C.E. · MISSION NO. 1 CONTENTS · EXCERPT
  • an agent ID card with their name and ID number
  • a cipher only your kid's name can crack
  • building a spy tool from things you already have at home
  • required equipment: one empty toilet paper tube. Yes, really.
  • a search for hidden right inside your home
  • a message written in that only shows up once
The surprise is half the magic. Your kid makes the other half themselves.
The first hour

What the mission actually looks like

MINUTE 0

Unrolls the file. Reads their own name in the header. Three times in a row.

MINUTE 5

takes the oath.Takes the oath. Out loud. More seriously than you'd expect.

MINUTE 22

Cutting, gluing, holding a toilet paper tube. It looks like a mess. It's a spy tool.

MINUTE 38

Searching the house. One card takes forever to find. Grumbling. Doesn't quit.

MINUTE 57

The last cipher. Total silence for a moment. Then yelling that they've got it.

Honest note: for younger agents, you read the text out loud and they do the solving. The game is built for that, and the guide tells you exactly when you're on and when you're off duty.

And if they ask at bedtime when the next envelope is coming? That's exactly why there's a second mission.

Psst. PIP here, the Academy's contact. Can I show you one thing the agent must never see?

You don't have to be an entertainer

You know the question. “What am I going to do with him today?” After work, ideas are hard to come by. Here you don't invent anything: the adventure is done, and the guide tells you what to do and when.

We made up the adventure. You just start the story.

No screen, no app

What your agent is actually doing during the mission

Reads because they want to know what's next

Every word in the file means something. Skim it and you won't find the card.

Decodes and combines

You can't guess a cipher. They compare letters, cross things out, get it wrong, and try again until it clicks.

Builds with their own hands

They build the spy tool themselves from things you have at home. And they keep it after the mission.

Sees the case through

The mission has a beginning, clues, and a payoff. The badge isn't for showing up. It's for solving the case.

Mission reports

We don't have a thousand reviews yet. We have our first agents.

REPORT · OUR YOUNGEST TEST AGENT · AGE 5

“His favorite parts were the search with the tool he built himself, the badge, and the secret message at the end. The next day he asked when the Academy would send the next mission.”

— dad from the first playtest (read the mission text aloud to his son)
REPORT · HOME COMMAND

“Setup really did take ten minutes and the guide told me exactly what to do. I was surprised how much he learned along the way. And he didn't ask for the tablet for an hour.”

— mom from a test family

The first two reports from pilot testing. We'll add more as they come in.

The adversary

Inventions are disappearing from the Academy

Gizmo's workshop keeps reporting things missing, and nobody knows how. The Academy calls the thief the Phantom. Nobody has seen his face, but he knows things about the Academy he shouldn't. And the first mission ends with a message nobody was supposed to find:

LAST PAGE OF MISSION NO. 1 · AFTER DECODING

“Good work, Agent. But I have to tell you something. Someone inside the Academy is working for the Phantom. Trust no one. Wait for the next file.”

END OF MISSION NO. 1
The Phantom
Season 1 · Operation PHANTOM

Six missions. One story. One adversary.

Every mission is a case of its own. And a piece of a story that builds toward a finale where your agent will need everything they've learned.

AVAILABLE NOW

1 · Activation

A file with their name on it. The first cipher, the first tool, the first badge. And a message nobody was supposed to find.

COMING SOON

2 · The Laser Trap

The vault is empty. Nobody cut the lasers. How?

CLASSIFIED

Mission file no. 2 gets declassified for agents who completed Activation.

COMING SOON

3 · The Secret Lab

The Phantom was inside Gizmo's workshop. Some of the tracks lead in, not out.

COMING SOON

4 · Tracks in Your Town

The Phantom left tracks right inside your home. A little too willingly.

COMING SOON

5 · Infiltration

This time the kid is in charge. And you'll be taking orders.

COMING SOON

6 · The Spark

The grand finale. Everything the agent has learned since Activation, all at once.

No surprises

Exactly what lands in your inbox

The agent's top-secret case file: 13 pages of mission generated for their name. ID card, oath, ciphers, the search, the final message.
The Home Command guide: exact instructions for parents. Ten minutes of setup, nothing to invent.
Cheap to print: the file is designed to look great from a regular black-and-white printer on standard letter paper. No color toner, no print shop.
The CADET badge and the Mission Map: the first of six badges in the season. The map grows with every mission.
Instructions for a spy tool made from things you already have. The agent keeps it after the mission.
A page for coming back: ideas for revisiting the mission and playing with the tool again.

What parents ask before the first mission

Will my kid even like it?
That's the only risk in this purchase, and we carry it. The mission runs on curiosity, not obligation: their own name, an envelope they're not supposed to open, ciphers with a reward at the end. If your agent still doesn't bite, email us within 14 days and we'll refund you.
Do I have to print in color?
No. The file is designed for black-and-white printing from the ground up. It's not a faded copy of a color version; it's its own design. Print it on any printer on regular paper. And if you'd rather not, any print shop will run 13 pages in a couple of minutes.
How much do I have to print?
The agent's file is 13 pages, plus a couple of pages of instructions for you. Regular 8.5 × 11 printer paper is fine. We only suggest heavier paper for the ID card, and even that's optional.
Isn't this a one-time thing?
You solve the mission once, the way you finish a book. But the tool, the ID card, the badge, and the Mission Map all carry on into the next missions. The file also has a page of ideas for coming back to it. And in our first playtest, agents went back to searching on their own.
We have two kids
Every agent needs their own file; the ciphers are keyed to their name and won't work on someone else's file. At checkout you can add a sibling file for the same mission for $5.99. They search together as a team, and each one solves their own ciphers.
How long does the mission take?
We designed the first mission for roughly 60 to 90 minutes. The pace depends on age, and on how long your agent lingers over building the tool and searching.
Can they do it alone?
Depends on age. The game has two levels: CADET for younger kids, where a parent reads the text, and SPECIAL for kids who read on their own. The kid always does the solving; the guide tells you when you're on.
She's only 5. Or already 11.
We recommend the game for ages 6 to 10. Our youngest test agent was 5 and finished the mission with a parent reading the text. With older kids it's more about personality than age: a kid who loves mysteries will forgive the age line. You know your kid best.
When does the email with the file arrive?
The file is generated right after payment and the email usually lands within a few minutes. If it hasn't shown up in 15 minutes, check your spam folder, then email us. We'll handle it by hand, right away.
Before you let the Academy into your living room

What you should know as a parent

No app, no ads, no account. Your kid doesn't need a screen, just the printed file.
We use the name only to generate the file. Nothing else, ever.
Grown-up steps are clearly marked. Anything hot or sharp is reserved for you in the guide.
You run the whole game. You decide when, where, and how hard. The guide is a recommendation, not a rulebook.
Designed for ages 6 to 10. Two difficulty levels based on age and reading.
We test at home before we send it to you. Every mission goes through real kids' hands first.
Accept the mission

The mission for Agent is readyThe first mission is ready

AVAILABLE NOW

Episode 1 · Activation

$12.99 one-time
Ready in 3 minutes. Play tonight.
  • A 13-page file generated for your kid's name
  • The Home Command guide: 10 minutes of setup
  • The first badge and the Mission Map for the whole season
  • Designed for cheap black-and-white printing
  • Sibling file for the same mission +$5.99

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By clicking the button you agree to the Terms of Service and understand that the file is delivered right after payment.

Season 1 · Operation PHANTOM

6 episodes · one story
Episodes get declassified one at a time
  • Every mission is a case of its own; the story continues
  • Six badges and an ELITE AGENT diploma in the finale
  • A discounted season bundle arrives with Episode 2
  • First-mission agents hear about it first
We're not selling the season yet. We don't want your money for missions that aren't declassified.
Secret Service Guarantee: if the first mission doesn't grab your agent, send us one email within 14 days and we'll refund you. No questions, no forms. The risk is on us.

Some Saturdays you remember

The one where a file with their name was sitting on the table and the house turned into a secret academy for an hour has a real shot at being one of them.

Agent   is waiting for the first mission.Your agent is waiting for the first mission.
Create the first mission
Create the first mission · $12.99